Mapping and documenting collective movements by game workers striving to improve their working conditions.

About the project

The Game Worker Solidarity Project is mapping and documenting collective movements by game workers striving to improve their working conditions. We're collecting materials created by workers for these movements and aim to document the longer history of resistance in the industry which goes back to its formation.

We want to create a living resource that can help support and inspire more organising in the games industry.

The project is creating a website backed by a database of events that can be freely searched by location, type of action, and numbers involved for events like the creation of trade union branches, new contracts, strikes, protests, social media campaigns, etc. Where possible, we'll also interview and record oral histories with participants of these movements to produce a living resource that can help support and inspire more organising in the games industry.

Do you have any information to share with us that we can add to the timeline? Get in touch!

Team

Austin Kelmore, Game worker and union organizer, IWGB. @austinkelmore.com

Jamie Woodcock, Senior Lecturer, The Open University. @jamie_woodcock

Common Knowledge. @commonknowledge

Shauna Buckley, Designer.  @_ShaunaBuckley

Additional Help From

Pablo Lopez Soriano, Game worker and union organizer, IWGB. @kednar

Michelle Phan, Research Assistant, University of Toronto. @phanny

Contact Us

Email

Bluesky

Twitter

GitHub

Credits

This website was developed as part of the Mapping labour organising in games industry: past, present, and future project, funded by PVC-RES at The Open University